
In life, we may realize that we have grown after the passage of time. īut, more significantly, games also offer progress.

They’re good for plenty besides-telling meaningful stories, bonding with friends, hand-eye coordination, etc.-but by virtue of the fact that games are entirely created (meaning they don’t borrow people or places from the real world, like film), and that they require the player assume the role of a character, the medium has always been especially well-suited for providing virtual worlds where players can escape the shittiness of our own. Getting Over It is an existential horror game its terror is the cold sweat of knowing your life has been empty the goosebumps of knowing you have accomplished nothing of merit, and never will the clammy hands of knowing that even if you did manage to achieve something of note, it would have no meaning in the context of a cold and unfeeling universe where your life’s work will amount to little more than a dash in granite between the years which mark your birth and death. Not the kind that will keep you lying awake in bed at night rather the kind that will keep you lying awake in bed in the cold light of the morning, gathering all the courage you can muster to face the day.

But, make no mistake, Getting Over It with Bennett Foddy is a horror game. The setup here is far more absurd: you are a naked bald man trapped inside a pot, attempting to summit a mountain of found objects-umbrellas, plastic pool slides, loose oranges-using only a sledgehammer.

In the climbing sim developed by the titular New York Game Center professor, players are not tasked with pushing a boulder up a hill. However, we do know that players accept a similar fate when they download Getting Over It with Bennett Foddy. We don’t know why Sisyphus received this particular punishment, although scholars speculate. When he reached the top-gasping for breath, hands numb, pouring sweat- the giant stone rolled back down, and our damned hero returned to the valley below to resume his toil. Sisyphus was sentenced by the Greek gods to roll a boulder up a hill, endlessly, for all of eternity.
